

We would name the Script Area, " Area_BottomElevator_PlayerStart" and uncheck its " Active" state. And saves the player from wasting time waiting for the elevator to go up and/or down. This could be more practical if say your elevator was in a far away area. The player must then run to the Area (On your Elevator) to activate the elevator. That may work for your CS, maybe it does not.Īnother way is to have a Area, already inactive. Theirs a couple of ways to tackle this, one way is to have a timer before the elevator starts to move up. Make sure its beneath it and not touching it. Then place a Script Area undernearth it, and name it to " Area_ElevatorLever_01". In it's "Entity" property tab, check " Override Defaults" and set the " MiddleAngleAmount" beneath it to "-0.8". A platform (Name = " Entity_Elevator") as our makeshift elevator, a piston (name = " Entity_Piston") to raise the elevator ( I have tried different methods such as PropImpulse, but this can be very buggy.) and a Lever to activate the sequence.įirst off, name your Lever to " Entity_ElevatorLever_01". We will place down some crates and barrels that signify our Damsel in Distress. The objective of this challenge, is to bring some boxes to a platform, far to high for you to reach or throw them. Fill the top with the ( ceiling_concave) and ( ceiling_corner_concave_round) and a ceiling plane, for example. The dimensions are (Including wall_corner_concave_round on the sides) 6 ( wall_default) wide, by 3 ( wall_default_15) length, by 5 stacks tall. Lowered the water level in the cistern to reveal a new way out in. To start off with, make a semi-large area. Taken a rough ride on an elevator in Amnesia: The Dark Descent. Please refer to the map for objects and their dimensions, names, properties, position and etc.
#Amnesia the dark descent elevator download
Before starting this tutorial, please download the map. This elevator will be created with the default Amensia: The Dark Descent models. Unlike the elevator in Amnesia: The Dark Descent, this one will actually move the player vertically and allow entering and exiting without a level transition.
#Amnesia the dark descent elevator how to
This tutorial will teach you how to make a fully functional elevator that travels along the Y-Axis (Up & Down).

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